Movable 3D Human Model

KineBody Pro Operating Instructions

Pose Flipping

Pose flipping allows you to instantly change any pose to its mirror image, in any one of 3 directions: left to right, up to down, and near to far. Simply press the button for the flipping direction you want. (The buttons are located at the bottom of the ‘Edit’ subpanel).

Flipping poses can be especially useful when creating animations, for movement involving alternating left-right joints (e.g., walking, running, swimming,...). During a full cycle of movement, the poses during the 2nd half cycle are usually mirror images of those from the 1st half (differing also by a ½ cycle time delay). So, the efficient approach is to generate poses for the 1st half cycle, then flip each one across the mid-sagittal body plane, and insert it into the 2nd half cycle.

The choice of mirror plane will depend on your view: for example, if viewing & posing a runner frontally (i.e., head on), then the flipping left to right is appropriate; whereas if viewing the runner laterally, you should flip the pose along ‘near-far’ axis. If the runner is at some oblique angle, you can still flip across the mid-sagittal body plane, as follows:

  1. Press the [ L-R ] flip pose button.
  2. Hold the [ Ctrl] key & press Undo (to lock the joints while reverting to the previous body position).